However, unlike Sri’s Alchemy, food and ingredient leveled lists are not heavily altered, instead opting to add new containers to select alchemy vendors.
![morrowind alchemy morrowind alchemy](https://i.ytimg.com/vi/xdR0m-aERyA/maxresdefault.jpg)
![morrowind alchemy morrowind alchemy](https://fessicsfavorites.files.wordpress.com/2008/07/at-home-alchemy.jpg)
Morrowind alchemy mod#
Much like Sri’s Alchemy, the base mod also adds Sri’s ingredients to leveled lists and makes them available for sale, as well as doing the same for Tribunal and Bloodmoon ingredients. On the other hand, there have been a few in which he was almost immediately killed too but one cannot control the curiousity of cats.This mod upgrades the assets of Sri’s Alchemy and also provides a lite version of Sri’s Alchemy that doesn’t include changes to Morrowind’s original ingredients.
![morrowind alchemy morrowind alchemy](https://staticdelivery.nexusmods.com/mods/100/images/thumbnails/48141/48141-1590502085-2105988994.png)
His remaining utility skills (armorer, enchant, mercantile, alteration, mysticism) have increased at most a couple of ranks each.īeing still in the early game (though I have progressed much farther than any of my previous characters ever did when the game was first released), I cannot say with certainty how much alchemy has impacted the difficulty of the game - there have been several battles which he only managed to survive due to quaffing down a restore health potion or two. restore health, restore stamina, water-walking, levitate, etc.) and limited quantities thereof - his alchemy skill has only reached rank 41 (six ranks higher than what it started since his specialization is magicka), His combat skills (spear, light armor, unarmored, marksmanship) have been the major source of his leveling advancement. My Khajiit character has alchemy as a major skill but, since I have only been creating potions that he intends to use (i.e. Playing again now after almost fifteen years, I am really enjoying the game since I am not worrying about optimizing skills and attributes - after gaining seven levels with my new character, I believe that only once did I have the opportunity to increase one of his attributes by +3 rather than the typical +2.Īs for alchemy, it will not level very fast if you only create potions that you intend to use however, if you are going to sell your potions to merchants as a source of income, that is a different scenario. It really depends on your game play-style - I know that for me when Morrowind first came out, I had a love / hate relationship with the game as I enjoyed the world but disliked how the leveling system worked as it seemed to 'force' you to break your immersion to acquire the +5 attribute bonuses. skill, or should I just eat the fact that I'm going to be gaining levels insanely quickly and let it be a major skill? And for that matter, what should be my arbitrary number for "amount of fortify attribute potions that can be consumed at the same time?"Īnd even so, what should the rest of my skills even be? I don't plan to stay in town doing nothing, adventuring for rare ingredients and solving problems is a major reason to play Morrowind. I may be joking.Įh, my dilemma is: Should I make an alchemist where alchemy is a misc. Even so, I would love to make an alchemist so that they can eventually rise up and become the Tenth Divine. While I said I'm not too concerned about roleplaying, it does feel weird making a character whose primary focus isn't even a minor skill, when it should be a major skill. Naturally, it's a skill you can control easily enough - you can't "accidentally" level up in alchemy, you have to purposefully use it. (Though at the same time, this allows you more freedom in leveling up other skills) But if you keep it as a miscellaneous skill, increasing it more than 10 points per level ends up being a waste of intelligence multipliers anyways. Alchemy is such a powerful skill but if it's a major or minor skill, it quickly becomes a burden - you level it up so quickly that you can easily end up advancing 5 levels in 10 minutes, which is not a good thing. Alchemy has other uses, not just offensive ones. I don't need to poison my enemies to kill them. In fact I'm fairly certain that Oblivion is the first game that even lets you do that (I think poisoned weapons exist as a sort of dummy item in Daggerfall, though)
![morrowind alchemy morrowind alchemy](https://vignette.wikia.nocookie.net/elderscrolls/images/1/12/TESIV_Banner_Mages_Guild_3.png)
Morrowind doesn't allow you to poison your weapons, outside of enchanting them with a poison spell. If I was using GCD, I could just pick Alchemy as a major skill and just go hogwild with it at no penalty, and end up with an insanely intelligent character.īut I'm not using GCD and I consider it a personal challenge to not use it, for the time being. Not so much for roleplaying (Matthias is taking a break right now because I am burned out on him), but for the fun of playing someone whose magic entirely revolves around making potions and consuming them in order to survive in the world.